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Lion Tea Room
Immersive Experience Design

"Lion Tea Room" is an immersive design experience that redefines solitude as a space for joy and self-exploration. Set in a Tea Room, each tea serves as a gateway to a unique 'playground'—a dreamlike world where visitors can play, explore, and embrace the art of being alone. 

Trailer

360 Video

The journey begins in the tea room, a space representing the present: calm and relaxing.

 

From there, the experience shifts into a pink, dreamlike world inspired by a drawing I made at eight years old. Although visually playful, the space holds a sense of tension, reflecting my complicated relationship with childhood.

 

The final environment is a forest shaped by memories of my hometown. It feels familiar yet distant, echoing both longing and discomfort.

 

Across all three spaces, the tone remains subtly unsettling, not to provoke fear, but to give form to the ambiguity of personal history and the emotional weight of returning to oneself.

Style explorations
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Lost Soul - Beta

Tone: low-poly funny and casual

Genre: Shooting game 

Location: Anywhere

Lost Souls is a XR experience, set in "heaven" and "hell" where players encounter lost souls searching for release. Using gesture-based interaction, players “bless” these souls by shooting a star toward them, allowing the spirits to reincarnate. 

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Short clip from Rampage Rally Community Challenge

This short animation was created as part of the Rampage Rally Community Challenge, a 30-day creative exercise where participants worked within fixed constraints. The camera angle, vehicle animation, and speed were locked, leaving storytelling entirely to scene-building, props, composition, and mood.

For my submission, I explored the impact of war, particularly how conflict disrupts innocence and reshapes the lives of children. With no ability to control movement or pacing, every environmental decision had to communicate narrative weight. 

Time Palace
Matte Painting

Photoshop | Maya | Nuke

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Castle on the Hill
Matte Painting

City of the Fututre
Matte Painting

Photoshop | Maya | Nuke

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The Shelter
Production Design

A stage play design for The Shelter from The Twilight Zone.

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Candy House
Production Design

This project is an environment design based on the classic story of Hansel and Gretel.

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Seraph - The Floating Nation
World Building

When you first glimpse Seraph, it hangs suspended in the sky like a great island. It has been a long journey to come here. It took a lot of effort to visit here. It doesn’t feel like a city nor a country, but it feels like a kingdom. It is 2150, but here, I feel like I went back to the 1900s. The people here say that fifty years ago, it still stood on the ground like any other place, its streets anchored by soil, its buildings rising from the earth. But that was before they discovered the element. They tell you that under Seraph’s mountains, scientists found a substance that could defy gravity. One day, the country just floated. The air around Seraph is thin, not just because of the altitude, but because of the way it feels. Every step that I take, I feel like there are people watching, so I have to be really careful in what I do. There is a weird feeling of fear and suppression. Feeling isolated, feeling like there is only this place in the world. From the ground, it is impossible to tell if the people above are happy, though their king once called Seraph a Utopia. The shining towers, brilliant in the sun, and speak of wealth.

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